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Darkest Abyss

Darkest Abyss Trailer

Major Milestones/Accomplishments

  • Fully wrote an interactive story with branching dialogue options and several alternate endings​

  • Mastered Twine's coding system and fine-tuning transitions between pages​

Box Summary

Darkest Abyss is an adventure in which you fall into a wearisome sleep after a long day. In here, you're taken into a vast void where you meet a cloaked stranger. Once you're acquainted, you travel through and reminisce old memories from your past as your only means of progressing. You'll meet old faces and new ones, whether you want to or not.

Project Details

Genre: Story / Text Adventure

Roles: Narrative Designer

Download the game below for PC

Screenshots

Work Summary

Narrative Designer:​              

I was the narrative designer for Darkest Abyss. This was my first narrative-focused game, my only solo project, and my only game made in Twine at this moment in time. I took this opportunity to hone my skills in world-building, writing dialogue, and branching story paths along with Twine's minimal coding interface.

What Worked:

  • Wrote and crafted a dark story with branching paths and multiple endings to choose from

  • Used Twine's coding interface to program different names and pronouns based on player input

What Could Be Improved:

  • The dialogue could have been tweaked to sound more natural 

  • Learn Twine more thoroughly to use it in tandem with other game engines

Twine Programming, Testing and Debugging

Darkest Abyss.gif

Twine Work Screenshots

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