lootbox swipe
Screenshots
Work Summary
Lead Game Designer / UX Designer:
I was the lead game designer for this project. The goal of the design for this project was to create a satirical game and a clicker game for computers. I helped to coordinate the team throughout production and
What Worked:
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Managed and planned team meetups and deadlines
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Create the core loop, game economy, and rewards system
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Designed UX layouts for all screens in the game
What Could Be Improved:
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Different sets of rewards could have been proposed
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Different upgrades of power-ups could vary the gameplay
What Worked:
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Used Blueprints to code the camera transitions, inventory system, reward mechanics, and gameplay actions
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Created and outsourced all sound effects and music for UI interactions
What Could Be Improved:
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The inventory and data table management can be mitigated with specific nodes to make the code more readable
Lead Programmer / Sound Designer:
I was the lead programmer and sound designer for Lootbox Swipe. For this project, I used Unreal Engine 4 and the Blueprints system for coding and Audacity for sound design. I had worked on smaller projects with UE 4, but nothing with an inventory/collection system, so I made use of the UI interfaces as well as data tables.
Blueprint Examples
Lootbox Swipe Trailer
Major Milestones/Accomplishments
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Lead an entire team of developers and handle group meetings throughout the development
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Created UX layout drafts for all the menus then program functions in the UI and gameplay elements
Box Summary
If there's one this the industry loves, it's clickers and lootboxes, so... why not combine the two? Your job is to put money on your credit card so you can buy as many unique lootboxes as you can. Build up your collections with secret descriptions until you unlock everything. That is until you need the last item...
Project Details
Genre: Casual/ Incremental
Roles: Lead Game Designer, Game Programmer, Sound Designer
Download the game below for PC