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Miscreant Mash

Miscreant Mash Trailer

Major Milestones/Accomplishments

  • Created names, moves, and descriptions for each of the 8 Miscreants​

  • Drafted UX layouts for menus, action boxes, and dialogue​

  • QA tested the game for balancing and iteration purposes

Box Summary

Form a team of 4 creatures known as Miscreants and fight other teams for victory. Mix and match different Miscreants for duel-based combat in a chaotically, casual spin on team-based fighting. 

Project Details

Genre: Action / Turn-Based

Roles: Game Designer, UX Designer, Sound Designer

Download the game below for PC

Screenshots

Work Summary

Game Designer / Sound Designer / UX Designer:​              

I took several different designer roles for this project. The premise of the project was a turn-based monster battler with extremely wacky, gimmicky, and potentially unbalanced combat for a very casual experience. I let my mind run wild with ideas and slowly trimmed out the fat to make true characters worthy of battle

What Worked:

  • Created character archetypes, stats, and move sets for all miscreants 

  • Drew UX layouts for menus and Battle UI

  • Created and outsourced sound effects and music

What Could Be Improved:

  • Miscreants could have more fantasy inspiration for better move potential and a richer world

  • Other sound effects like monster-specific battle cries and attack-specific sounds would help with immersion

  • If time wasn't a factor, we could have used the original UX layouts

Gameplay Demonstration

Original UX Layouts

Miscreant Mash.gif

Miscreants' Initial Drafts vs Final Stats

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