Video Projects
Progress Devlogs
Traversing Traveler Buglist
In college, I was asked to play a capstone project and record footage for the team. I categorized the bugs based on type, severity and description with accompanying footage and narration.
Parkour Rush Demonstration
In college, I was asked to play a capstone project and record footage for the team. I categorized the bugs based on type, severity and description with accompanying footage and narration.
Promotions / Skits
Dolce Cabello Salon Overview
Dolce Cabello at the time was recently opening and they wanted me to make a video showcasing the location, directions and contact information in an elegant fashion.
Dolce Cabello "The Hairfather" Parody Ad
Though a light hearted skit and ad, I treated this as a film with writing a script, setting up lighting and utilizing standard editing techniques such as L cuts and color correction.
Dolce Cabello "Dos Equis" Parody Ad
I was instructed to make a parody of Dos Equis commercials by taking the format and applying it to cosmetology, down to the music and sentence structure.
Long Form Presentations
Realms Documentary
There was so much behind the scenes stories I wanted to share, so I interviewed all the teammates that wanted to talk, spliced their narration, and formed a story about the entirety of development.
E3 2022 Parody
This video was an excuse to showcase my portfolio in an satirical manner along with trying a new green screen I had. This allowed me to experiment with video editing techniques I couldn't have otherwise.
Realms Trailer
I recorded footage inside Unity, used the game's cinematics and soundtrack, and my narration to paint a narrative of a young naive protector embarking on a grandiose and epic quest.
Darkest Abyss Trailer
This is the most somber trailer I made, so I used appropriate music and page turning effects to let players know it's heavily story driven and present the option of choosing different paths.
Miscreant Mash Trailer
I used gameplay and several art assets to match the game's chaotic nature by leaning into the arcade feel with quick shots and rooster presentations akin to 90s fighting games.