
digital Media
Video Projects
Realms Trailer
Programs Used: Davinci Resolve, Unity, OBS Studio, Audacity
Goal: To craft an engaging release trailer for a video game
Purpose: Marketing material & media for landing pages
Thought Process: I recorded footage inside Unity, used the game's cinematics and soundtrack, and my narration to paint a narrative of a young naive protector embarking on a grandiose and epic quest. I was balancing a showcase of set pieces and gameplay.
Miscreant Mash Trailer
Programs Used: Davinci Resolve, Unity, OBS Studio
Goal: To craft a chaotic trailer for a video game
Purpose: Portfolio piece & showcasing the game to my class
Thought Process: I used gameplay and several art assets to match the game's chaotic nature by leaning into the arcade feel with quick shots and roster presentations akin to 90s fighting games.
Darkest Abyss Trailer
Programs Used: Davinci Resolve, OBS Studio, Twine, Adobe Photoshop
Goal: To craft an engaging release trailer for a video game
Purpose: Marketing material & media for landing pages
Thought Process: This is the most somber trailer I made for a video game, so I used appropriate music and page turning effects to let players know it's heavily story driven and present the option of choosing different paths.
Image Projects
These marketing concepts were created purely for fun as when Super Smash Bros. Ultimate was gaining massive popularity, similar platform fighting games were popping up using collections of massively popular IPs. The Fighter Passes built unprecedented excitement for fans of the game, so I created my own for different franchises. My mind ran wild as I wondered who you could play as in these games, so I made them for each game that caught my eye.