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Void

Genre: Mystery / Deduction​

Team Size: 26 members​

Development Time: 1 Year

Tools: Unity - Content implementation

                Google Drive - Document Management​​

Responsibilities 

  • Refine narrative gameplay systems for inventory and speech interactions

  • Write item descriptions and modular dialogue segments

  • Iterate on game tutorial and coordinate with the code team

Game Download:

Designing Systems

Initial Problem

  • The team in pre production was having trouble drafting systems to encourage detective work and get players to investigate the level

Solution

  • The team and I settled on a clue system connecting objects to multiple suspects.

  • I followed up by proposing a dialogue system that would also serve as a source of clues, leading to the alibi system. It was fleshed out to unlock more dialogue and beef the clue system

Alibi System - Conversation to Journal 

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Clue System - Collection to Journal 

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Alibi System

  • It was reworked from keeping entire conversation logs to noting key phrases characters said, streamlining information and decluttering the testimony data. 

  • The concept of a dialogue system allows players to keep track of what team members say during conversations, adding more depth to detective work and unlocking more content​​

Clue System

  • Player feedback influenced the rework by lengthening and enriching player sessions with extra content and drawing players in to explore more

  • These clues elevated the alibi system by prompting extra dialogue options, enforcing a risk/reward system that can affect investigations and crew loyalty​​

Game Documentation:

Initial Problem

  • The game was planned to  randomize clues, dialogue and suspects for each playthrough, meaning everything needed to be modular and fit every scenario

Solution

  • The design team and I coordinated closely with the programmers by creating flowcharts and asset spreadsheets to ensure content was working as intended

  • I worked on dialogue and clue descriptions while polishing them to work in any branching path

Narrative Design Documents

©2025 by The Mind of Jay: The Official Online Portfolio By Joshua Fernandez 

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